In the ever-evolving world of Destiny 2, 2026 players have witnessed countless seasonal shifts, but the launch of Season of Plunder remains a memorable pirate-themed chapter. When Eramis broke free from her Stasis prison on Europa, she rallied the Fallen pirate factions and began hunting mysterious artifacts of darkness. The season pitted Guardians—alongside Drifter, Spider, Mithrax, and Eido—against Eramis's forces in a race to secure these dangerous relics and plunder enemy ships and treasure hoards. For Week 1, Bungie introduced a set of seasonal challenges that encouraged players to explore Expeditions, Ketchcrash, Europa, and core playlists. The following breakdown revisits those original objectives, with notes on rewards and a known bug that affected Antiquarian 1.

Week 1 Challenge Overview
| Challenge | Objective | Reward |
|---|---|---|
| Successful Expedition | Obtain Plundered Umbral Energy from bonus chests in Expedition. Treasure Chests Unlocked 0/3. | Repute, Challenger XP |
| Antiquarian 1 | Return the first relic to the H.E.L.M. Defeat combatants on Europa. Fusion Rifle defeats award bonus progress. | Repute, Challenger XP+ |
| Fire Discipline | Complete Ketchcrash activities and activate cannons aboard the deck of your Ketch. Ketchcrash 0/3, Cannons 0/5. | Challenger XP |
| Shaper 1 | Shape three unique Seasonal weapons. | Challenger XP |
| Europa Activities | On Europa, earn progress by completing bounties, patrols, public events, and Lost Sectors. | Challenger XP+, Bright Dust |
| Taking All Challenges | Complete weekly playlist challenges. | Challenger XP+, Bright Dust |
| Long-Range Calibration | Calibrate long-range weapons—Pulse Rifles, Bows, Trace Rifles—on Europa. Bonus progress in Lost Sectors. | Challenger XP+, Bright Dust |
| Dredgin’ Up Victory | Complete Gambit matches. Earn bonus progress for wins. | Challenger XP+, Bright Dust |
| Flourish of Power | Defeat Guardians in the Mayhem playlist with Super abilities. | Challenger XP+, Bright Dust |
| The Fallen Fall | Defeat Fallen combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants. | Challenger XP+, Bright Dust |

Detailed Challenge Notes
Successful Expedition asks Guardians to obtain Plundered Umbral Energy from bonus chests in Expedition. The objective tracks Treasure Chests Unlocked at 0/3. Players should note that a few activities must be completed before unlocking these Expeditions. By completing objectives as they appear, Guardians eventually unlock Expeditions in the H.E.L.M. The reward includes Repute and Challenger XP.
Antiquarian 1 requires returning the first relic to the H.E.L.M. while also defeating combatants on Europa. Defeating enemies with a Fusion Rifle awards bonus progress. The quest tracks Relic Placed and Combatants 0%. The first relic is turned in at the table across from the Star Chart, visible on the right side of the H.E.L.M. image above. This quest was currently bugged for some people, meaning players might not be able to place the Relic immediately. The recommended workaround was to try again later. Rewards include Repute and Challenger XP+.
Fire Discipline focuses on Ketchcrash activities and cannon activation. Guardians must complete Ketchcrash activities 0/3 and activate cannons 0/5 aboard the deck of their Ketch. The reward is Challenger XP.
Shaper 1 is a crafting-oriented challenge. Players must shape three unique Seasonal weapons. The reward is Challenger XP.
Europa Activities encourages open-world engagement on Europa. Progress is earned by completing bounties, patrols, public events, and Lost Sectors. The reward includes Challenger XP+ and Bright Dust.
Taking All Challenges requires completing weekly playlist challenges. The reward is Challenger XP+ and Bright Dust.
Long-Range Calibration tasks Guardians with calibrating long-range weapons—Pulse Rifles, Bows, and Trace Rifles—on Europa. Bonus progress is available in Lost Sectors. The reward is Challenger XP+ and Bright Dust.
Dredgin’ Up Victory sends players into Gambit. Completing Gambit matches grants progress, with bonus progress for wins. The reward is Challenger XP+ and Bright Dust.
Flourish of Power is a Crucible challenge set in the Mayhem playlist. Guardians must defeat other Guardians with Super abilities. The reward is Challenger XP+ and Bright Dust.
The Fallen Fall requires defeating Fallen combatants in Vanguard playlists or strikes. Bonus progress is earned for defeating tougher combatants. The reward is Challenger XP+ and Bright Dust.

A 2026 Perspective
By 2026, Destiny 2 has moved far beyond Season of Plunder, with new episodes, expansions, and seasonal models reshaping the live-service experience. Yet the Week 1 challenges from Season of Plunder remain a useful snapshot of how Bungie once structured seasonal objectives. The mix of Expedition treasure hunting, Ketchcrash piracy, Europa exploration, weapon calibration, Gambit, Mayhem, and Vanguard strikes reflects a broad engagement loop. It pushed players into both new seasonal content and established playlists, rewarding them with Repute, Challenger XP, Bright Dust, and seasonal progression.
The pirate fantasy was reinforced by the presence of Drifter, Spider, Mithrax, and Eido, while Eramis served as a returning antagonist with a fresh crew of Fallen pirates. The relic hunt and the race for artifacts of darkness gave the season narrative stakes, even as the Week 1 checklist leaned on familiar formats. For players who experienced the launch, the bugged Antiquarian 1 step became an early reminder of live-service growing pains. For those revisiting the season in 2026, the Week 1 challenge list offers a clear window into Destiny 2's seasonal design philosophy: blend story, exploration, playlist activity, and reward loops into a single weekly routine. 🏴☠️